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- #jinja2: lstrip_blocks: True
- # Network-specific config options
- network:
- # Proxy to use for all Steam connections.
- proxy: null
- # Alternative to proxy: an HTTP endpoint that returns the proxy URL to use for Steam connections.
- get_proxy_url: null
-
- # Displayname template for Steam users.
- displayname_template: {{ matrix_steam_bridge_network_displayname_template | to_json }}
-
- # Maximum number of conversations to sync on startup
- conversation_sync_limit: 20
-
- steam_bridge_path: ./
- steam_bridge_address: localhost:50051
- steam_bridge_auto_start: true
- steam_bridge_startup_timeout: 30
-
- # Config options that affect the central bridge module.
- bridge:
- # The prefix for commands. Only required in non-management rooms.
- command_prefix: {{ matrix_steam_bridge_command_prefix | to_json }}
- # Should the bridge create a space for each login containing the rooms that account is in?
- personal_filtering_spaces: true
- # Whether the bridge should set names and avatars explicitly for DM portals.
- # This is only necessary when using clients that don't support MSC4171.
- private_chat_portal_meta: true
- # Should events be handled asynchronously within portal rooms?
- # If true, events may end up being out of order, but slow events won't block other ones.
- # This is not yet safe to use.
- async_events: false
- # Should every user have their own portals rather than sharing them?
- # By default, users who are in the same group on the remote network will be
- # in the same Matrix room bridged to that group. If this is set to true,
- # every user will get their own Matrix room instead.
- split_portals: {{ matrix_steam_bridge_bridge_split_portals | to_json }}
- # Should the bridge resend `m.bridge` events to all portals on startup?
- resend_bridge_info: false
- # Should `m.bridge` events be sent without a state key?
- # By default, the bridge uses a unique key that won't conflict with other bridges.
- no_bridge_info_state_key: false
- # Should bridge connection status be sent to the management room as `m.notice` events?
- # These contain the same data that can be posted to an external HTTP server using homeserver -> status_endpoint.
- # Allowed values: none, errors, all
- bridge_status_notices: errors
- # How long after an unknown error should the bridge attempt a full reconnect?
- # Must be at least 1 minute. The bridge will add an extra ±20% jitter to this value.
- unknown_error_auto_reconnect: null
-
- # Should leaving Matrix rooms be bridged as leaving groups on the remote network?
- bridge_matrix_leave: false
- # Should room tags only be synced when creating the portal? Tags mean things like favorite/pin and archive/low priority.
- # Tags currently can't be synced back to the remote network, so a continuous sync means tagging from Matrix will be undone.
- tag_only_on_create: true
- # List of tags to allow bridging. If empty, no tags will be bridged.
- only_bridge_tags: [m.favourite, m.lowpriority]
- # Should room mute status only be synced when creating the portal?
- # Like tags, mutes can't currently be synced back to the remote network.
- mute_only_on_create: true
- # Should the bridge check the db to ensure that incoming events haven't been handled before
- deduplicate_matrix_messages: false
- # Should cross-room reply metadata be bridged?
- # Most Matrix clients don't support this and servers may reject such messages too.
- cross_room_replies: false
-
-
- # What should be done to portal rooms when a user logs out or is logged out?
- # Permitted values:
- # nothing - Do nothing, let the user stay in the portals
- # kick - Remove the user from the portal rooms, but don't delete them
- # unbridge - Remove all ghosts in the room and disassociate it from the remote chat
- # delete - Remove all ghosts and users from the room (i.e. delete it)
- cleanup_on_logout:
- # Should cleanup on logout be enabled at all?
- enabled: {{ matrix_steam_bridge_bridge_cleanup_on_logout_enabled | to_json }}
- # Settings for manual logouts (explicitly initiated by the Matrix user)
- manual:
- # Action for private portals which will never be shared with other Matrix users.
- private: {{ matrix_steam_bridge_bridge_cleanup_on_logout_manual_private | to_json }}
- # Action for portals with a relay user configured.
- relayed: {{ matrix_steam_bridge_bridge_cleanup_on_logout_manual_relayed | to_json }}
- # Action for portals which may be shared, but don't currently have any other Matrix users.
- shared_no_users: {{ matrix_steam_bridge_bridge_cleanup_on_logout_manual_shared_no_users | to_json }}
- # Action for portals which have other logged-in Matrix users.
- shared_has_users: {{ matrix_steam_bridge_bridge_cleanup_on_logout_manual_shared_has_users | to_json }}
- # Settings for credentials being invalidated (initiated by the remote network, possibly through user action).
- # Keys have the same meanings as in the manual section.
- bad_credentials:
- private: {{ matrix_steam_bridge_bridge_cleanup_on_logout_bad_credentials_private | to_json }}
- relayed: {{ matrix_steam_bridge_bridge_cleanup_on_logout_bad_credentials_relayed | to_json }}
- shared_no_users: {{ matrix_steam_bridge_bridge_cleanup_on_logout_bad_credentials_shared_no_users | to_json }}
- shared_has_users: {{ matrix_steam_bridge_bridge_cleanup_on_logout_bad_credentials_shared_has_users | to_json }}
-
- # Settings for relay mode
- relay:
- # Whether relay mode should be allowed. If allowed, the set-relay command can be used to turn any
- # authenticated user into a relaybot for that chat.
- enabled: false
- # Should only admins be allowed to set themselves as relay users?
- # If true, non-admins can only set users listed in default_relays as relays in a room.
- admin_only: true
- # List of user login IDs which anyone can set as a relay, as long as the relay user is in the room.
- default_relays: []
- # The formats to use when sending messages via the relaybot.
- # Available variables:
- # .Sender.UserID - The Matrix user ID of the sender.
- # .Sender.Displayname - The display name of the sender (if set).
- # .Sender.RequiresDisambiguation - Whether the sender's name may be confused with the name of another user in the room.
- # .Sender.DisambiguatedName - The disambiguated name of the sender. This will be the displayname if set,
- # plus the user ID in parentheses if the displayname is not unique.
- # If the displayname is not set, this is just the user ID.
- # .Message - The `formatted_body` field of the message.
- # .Caption - The `formatted_body` field of the message, if it's a caption. Otherwise an empty string.
- # .FileName - The name of the file being sent.
- message_formats:
- m.text: "{% raw %}<b>{{ .Sender.DisambiguatedName }}</b>: {{ .Message }}{% endraw %}"
- m.notice: "{% raw %}<b>{{ .Sender.DisambiguatedName }}</b>: {{ .Message }}{% endraw %}"
- m.emote: "{% raw %}* <b>{{ .Sender.DisambiguatedName }}</b> {{ .Message }}{% endraw %}"
- m.file: "{% raw %}<b>{{ .Sender.DisambiguatedName }}</b> sent a file{{ if .Caption }}: {{ .Caption }}{{ end }}{% endraw %}"
- m.image: "{% raw %}<b>{{ .Sender.DisambiguatedName }}</b> sent an image{{ if .Caption }}: {{ .Caption }}{{ end }}{% endraw %}"
- m.audio: "{% raw %}<b>{{ .Sender.DisambiguatedName }}</b> sent an audio file{{ if .Caption }}: {{ .Caption }}{{ end }}{% endraw %}"
- m.video: "{% raw %}<b>{{ .Sender.DisambiguatedName }}</b> sent a video{{ if .Caption }}: {{ .Caption }}{{ end }}{% endraw %}"
- m.location: "{% raw %}<b>{{ .Sender.DisambiguatedName }}</b> sent a location{{ if .Caption }}: {{ .Caption }}{{ end }}{% endraw %}"
- # For networks that support per-message displaynames (i.e. Slack and Discord), the template for those names.
- # This has all the Sender variables available under message_formats (but without the .Sender prefix).
- # Note that you need to manually remove the displayname from message_formats above.
- displayname_format: "{% raw %}{{ .DisambiguatedName }}{% endraw %}"
-
- # Permissions for using the bridge.
- # Permitted values:
- # relay - Talk through the relaybot (if enabled), no access otherwise
- # commands - Access to use commands in the bridge, but not login.
- # user - Access to use the bridge with puppeting.
- # admin - Full access, user level with some additional administration tools.
- # Permitted keys:
- # * - All Matrix users
- # domain - All users on that homeserver
- # mxid - Specific user
- permissions: {{ matrix_steam_bridge_bridge_permissions | to_json }}
-
- # Config for the bridge's database.
- database:
- # The database type. "sqlite3-fk-wal" and "postgres" are supported.
- type: postgres
- # The database URI.
- # SQLite: A raw file path is supported, but `file:<path>?_txlock=immediate` is recommended.
- # https://github.com/mattn/go-sqlite3#connection-string
- # Postgres: Connection string. For example, postgres://user:password@host/database?sslmode=disable
- # To connect via Unix socket, use something like postgres:///dbname?host=/var/run/postgresql
- uri: {{ matrix_steam_bridge_database_uri | to_json }}
- # Maximum number of connections.
- max_open_conns: 5
- max_idle_conns: 2
- # Maximum connection idle time and lifetime before they're closed. Disabled if null.
- # Parsed with https://pkg.go.dev/time#ParseDuration
- max_conn_idle_time: null
- max_conn_lifetime: null
-
- # Homeserver details.
- homeserver:
- # The address that this appservice can use to connect to the homeserver.
- # Local addresses without HTTPS are generally recommended when the bridge is running on the same machine,
- # but https also works if they run on different machines.
- address: {{ matrix_steam_bridge_homeserver_address | to_json }}
- # The domain of the homeserver (also known as server_name, used for MXIDs, etc).
- domain: {{ matrix_steam_bridge_homeserver_domain | to_json }}
-
- # What software is the homeserver running?
- # Standard Matrix homeservers like Synapse, Dendrite and Conduit should just use "standard" here.
- software: standard
- # The URL to push real-time bridge status to.
- # If set, the bridge will make POST requests to this URL whenever a user's remote network connection state changes.
- # The bridge will use the appservice as_token to authorize requests.
- status_endpoint:
- # Endpoint for reporting per-message status.
- # If set, the bridge will make POST requests to this URL when processing a message from Matrix.
- # It will make one request when receiving the message (step BRIDGE), one after decrypting if applicable
- # (step DECRYPTED) and one after sending to the remote network (step REMOTE). Errors will also be reported.
- # The bridge will use the appservice as_token to authorize requests.
- message_send_checkpoint_endpoint:
- # Does the homeserver support https://github.com/matrix-org/matrix-spec-proposals/pull/2246?
- async_media: {{ matrix_steam_bridge_homeserver_async_media | to_json }}
-
- # Should the bridge use a websocket for connecting to the homeserver?
- # The server side is currently not documented anywhere and is only implemented by mautrix-wsproxy,
- # mautrix-asmux (deprecated), and hungryserv (proprietary).
- websocket: false
- # How often should the websocket be pinged? Pinging will be disabled if this is zero.
- ping_interval_seconds: 0
-
- # Application service host/registration related details.
- # Changing these values requires regeneration of the registration (except when noted otherwise)
- appservice:
- # The address that the homeserver can use to connect to this appservice.
- # Like the homeserver address, a local non-https address is recommended when the bridge is on the same machine.
- # If the bridge is elsewhere, you must secure the connection yourself (e.g. with https or wireguard)
- # If you want to use https, you need to use a reverse proxy. The bridge does not have TLS support built in.
- address: {{ matrix_steam_bridge_appservice_address | to_json }}
- # A public address that external services can use to reach this appservice.
- # This is only needed for things like public media. A reverse proxy is generally necessary when using this field.
- # This value doesn't affect the registration file.
- public_address: {{ matrix_steam_bridge_appservice_public_address | to_json }}
-
- # The hostname and port where this appservice should listen.
- # For Docker, you generally have to change the hostname to 0.0.0.0.
- hostname: 0.0.0.0
- port: {{ matrix_steam_bridge_appservice_port }}
-
- # The unique ID of this appservice.
- id: steam
- # Appservice bot details.
- bot:
- # Username of the appservice bot.
- username: {{ matrix_steam_bridge_appservice_bot_username | to_json }}
- # Display name and avatar for bot. Set to "remove" to remove display name/avatar, leave empty
- # to leave display name/avatar as-is.
- displayname: {{ matrix_steam_bridge_appservice_bot_displayname | to_json(ensure_ascii=False) }}
- avatar: {{ matrix_steam_bridge_appservice_bot_avatar | to_json }}
-
- # Whether to receive ephemeral events via appservice transactions.
- ephemeral_events: true
- # Should incoming events be handled asynchronously?
- # This may be necessary for large public instances with lots of messages going through.
- # However, messages will not be guaranteed to be bridged in the same order they were sent in.
- # This value doesn't affect the registration file.
- async_transactions: false
-
- # Authentication tokens for AS <-> HS communication. Autogenerated; do not modify.
- as_token: {{ matrix_steam_bridge_appservice_token | to_json }}
- hs_token: {{ matrix_steam_bridge_homeserver_token | to_json }}
-
- # Localpart template of MXIDs for remote users.
- # {% raw %}{{.}}{% endraw %} is replaced with the internal ID of the user.
- username_template: "{% raw %}steam_{{.}}{% endraw %}"
-
- # Config options that affect the Matrix connector of the bridge.
- matrix:
- # Whether the bridge should send the message status as a custom com.beeper.message_send_status event.
- message_status_events: false
- # Whether the bridge should send a read receipt after successfully bridging a message.
- delivery_receipts: false
- # Whether the bridge should send error notices via m.notice events when a message fails to bridge.
- message_error_notices: true
- # Whether the bridge should update the m.direct account data event when double puppeting is enabled.
- sync_direct_chat_list: true
- # Whether created rooms should have federation enabled. If false, created portal rooms
- # will never be federated. Changing this option requires recreating rooms.
- federate_rooms: {{ matrix_steam_bridge_matrix_federate_rooms | to_json }}
- # The threshold as bytes after which the bridge should roundtrip uploads via the disk
- # rather than keeping the whole file in memory.
- upload_file_threshold: 5242880
-
- # Segment-compatible analytics endpoint for tracking some events, like provisioning API login and encryption errors.
- analytics:
- # API key to send with tracking requests. Tracking is disabled if this is null.
- token: null
- # Address to send tracking requests to.
- url: https://api.segment.io/v1/track
- # Optional user ID for tracking events. If null, defaults to using Matrix user ID.
- user_id: null
-
- # Settings for provisioning API
- provisioning:
- # Prefix for the provisioning API paths.
- prefix: /_matrix/provision
- # Shared secret for authentication. If set to "generate" or null, a random secret will be generated,
- # or if set to "disable", the provisioning API will be disabled.
- shared_secret: {{ matrix_steam_bridge_provisioning_shared_secret | to_json }}
- # Whether to allow provisioning API requests to be authed using Matrix access tokens.
- # This follows the same rules as double puppeting to determine which server to contact to check the token,
- # which means that by default, it only works for users on the same server as the bridge.
- allow_matrix_auth: true
- # Enable debug API at /debug with provisioning authentication.
- debug_endpoints: false
-
- # Some networks require publicly accessible media download links (e.g. for user avatars when using Discord webhooks).
- # These settings control whether the bridge will provide such public media access.
- # TODO: Update with public_media config once it's figured out
- public_media:
- # Should public media be enabled at all?
- # The public_address field under the appservice section MUST be set when enabling public media.
- enabled: {{ matrix_steam_bridge_public_media_enabled | to_json }}
- # A key for signing public media URLs.
- # If set to "generate", a random key will be generated.
- signing_key: {{ matrix_steam_bridge_public_media_signing_key | to_json }}
- # Number of seconds that public media URLs are valid for.
- # If set to 0, URLs will never expire.
- expiry: {{ matrix_steam_bridge_public_media_expiry | to_json }}
- # Length of hash to use for public media URLs. Must be between 0 and 32.
- hash_length: {{ matrix_steam_bridge_public_media_hash_length | to_json }}
-
- # Settings for converting remote media to custom mxc:// URIs instead of reuploading.
- # More details can be found at https://docs.mau.fi/bridges/go/discord/direct-media.html
- direct_media:
- # Should custom mxc:// URIs be used instead of reuploading media?
- enabled: false
- # The server name to use for the custom mxc:// URIs.
- # This server name will effectively be a real Matrix server, it just won't implement anything other than media.
- # You must either set up .well-known delegation from this domain to the bridge, or proxy the domain directly to the bridge.
- server_name: media.example.com
- # Optionally a custom .well-known response. This defaults to `server_name:443`
- well_known_response:
- # Optionally specify a custom prefix for the media ID part of the MXC URI.
- media_id_prefix:
- # If the remote network supports media downloads over HTTP, then the bridge will use MSC3860/MSC3916
- # media download redirects if the requester supports it. Optionally, you can force redirects
- # and not allow proxying at all by setting this to false.
- # This option does nothing if the remote network does not support media downloads over HTTP.
- allow_proxy: true
- # Matrix server signing key to make the federation tester pass, same format as synapse's .signing.key file.
- # This key is also used to sign the mxc:// URIs to ensure only the bridge can generate them.
- server_key: ""
-
- # Settings for backfilling messages.
- # Note that the exact way settings are applied depends on the network connector.
- # See https://docs.mau.fi/bridges/general/backfill.html for more details.
- backfill:
- # Whether to do backfilling at all.
- enabled: {{ matrix_steam_bridge_backfill_enabled | to_json }}
- # Maximum number of messages to backfill in empty rooms.
- max_initial_messages: {{ matrix_steam_bridge_backfill_max_initial_messages | to_json }}
- # Maximum number of missed messages to backfill after bridge restarts.
- max_catchup_messages: {{ matrix_steam_bridge_backfill_max_catchup_messages | to_json }}
- # If a backfilled chat is older than this number of hours,
- # mark it as read even if it's unread on the remote network.
- unread_hours_threshold: 720
- # Settings for backfilling threads within other backfills.
- threads:
- # Maximum number of messages to backfill in a new thread.
- max_initial_messages: 50
- # Settings for the backwards backfill queue. This only applies when connecting to
- # Beeper as standard Matrix servers don't support inserting messages into history.
- queue:
- # Should the backfill queue be enabled?
- enabled: false
- # Number of messages to backfill in one batch.
- batch_size: 100
- # Delay between batches in seconds.
- batch_delay: 20
- # Maximum number of batches to backfill per portal.
- # If set to -1, all available messages will be backfilled.
- max_batches: -1
- # Optional network-specific overrides for max batches.
- # Interpretation of this field depends on the network connector.
- max_batches_override: {}
-
- # Settings for enabling double puppeting
- double_puppet:
- # Servers to always allow double puppeting from.
- # This is only for other servers and should NOT contain the server the bridge is on.
- servers: {}
- # Whether to allow client API URL discovery for other servers. When using this option,
- # users on other servers can use double puppeting even if their server URLs aren't
- # explicitly added to the servers map above.
- allow_discovery: false
- # Shared secrets for automatic double puppeting.
- # See https://docs.mau.fi/bridges/general/double-puppeting.html for instructions.
- secrets: {{ matrix_steam_bridge_double_puppet_secrets | to_json }}
-
- # End-to-bridge encryption support options.
- #
- # See https://docs.mau.fi/bridges/general/end-to-bridge-encryption.html for more info.
- encryption:
- # Whether to enable encryption at all. If false, the bridge will not function in encrypted rooms.
- allow: {{ matrix_steam_bridge_bridge_encryption_allow | to_json }}
- # Whether to force-enable encryption in all bridged rooms.
- default: {{ matrix_steam_bridge_bridge_encryption_default | to_json }}
- # Whether to require all messages to be encrypted and drop any unencrypted messages.
- require: {{ matrix_steam_bridge_bridge_encryption_require | to_json }}
- # Whether to use MSC2409/MSC3202 instead of /sync long polling for receiving encryption-related data.
- # This option is not yet compatible with standard Matrix servers like Synapse and should not be used.
- appservice: {{ matrix_steam_bridge_bridge_encryption_appservice | to_json }}
- # Whether to use MSC4190 instead of appservice login to create the bridge bot device.
- # Requires the homeserver to support MSC4190 and the device masquerading parts of MSC3202.
- # Only relevant when using end-to-bridge encryption, required when using encryption with next-gen auth (MSC3861).
- # Changing this option requires updating the appservice registration file.
- msc4190: {{ matrix_steam_bridge_msc4190_enabled | to_json }}
- # Whether to enable self-signing for bridges (Only the bridge bot uses this for now)
- # Requires msc4190 to replace keys on reset
- self_sign: {{ matrix_steam_bridge_self_sign_enabled | to_json }}
- # Enable key sharing? If enabled, key requests for rooms where users are in will be fulfilled.
- # You must use a client that supports requesting keys from other users to use this feature.
- allow_key_sharing: {{ matrix_steam_bridge_bridge_encryption_key_sharing_allow | to_json }}
- # Pickle key for encrypting encryption keys in the bridge database.
- # If set to generate, a random key will be generated.
- pickle_key: {{ matrix_steam_bridge_bridge_encryption_pickle_key | to_json }}
- # Options for deleting megolm sessions from the bridge.
- delete_keys:
- # Beeper-specific: delete outbound sessions when hungryserv confirms
- # that the user has uploaded the key to key backup.
- delete_outbound_on_ack: false
- # Don't store outbound sessions in the inbound table.
- dont_store_outbound: false
- # Ratchet megolm sessions forward after decrypting messages.
- ratchet_on_decrypt: false
- # Delete fully used keys (index >= max_messages) after decrypting messages.
- delete_fully_used_on_decrypt: false
- # Delete previous megolm sessions from same device when receiving a new one.
- delete_prev_on_new_session: false
- # Delete megolm sessions received from a device when the device is deleted.
- delete_on_device_delete: false
- # Periodically delete megolm sessions when 2x max_age has passed since receiving the session.
- periodically_delete_expired: false
- # Delete inbound megolm sessions that don't have the received_at field used for
- # automatic ratcheting and expired session deletion. This is meant as a migration
- # to delete old keys prior to the bridge update.
- delete_outdated_inbound: false
- # What level of device verification should be required from users?
- #
- # Valid levels:
- # unverified - Send keys to all device in the room.
- # cross-signed-untrusted - Require valid cross-signing, but trust all cross-signing keys.
- # cross-signed-tofu - Require valid cross-signing, trust cross-signing keys on first use (and reject changes).
- # cross-signed-verified - Require valid cross-signing, plus a valid user signature from the bridge bot.
- # Note that creating user signatures from the bridge bot is not currently possible.
- # verified - Require manual per-device verification
- # (currently only possible by modifying the `trust` column in the `crypto_device` database table).
- verification_levels:
- # Minimum level for which the bridge should send keys to when bridging messages from the remote network to Matrix.
- receive: unverified
- # Minimum level that the bridge should accept for incoming Matrix messages.
- send: unverified
- # Minimum level that the bridge should require for accepting key requests.
- share: cross-signed-tofu
- # Options for Megolm room key rotation. These options allow you to configure the m.room.encryption event content.
- # See https://spec.matrix.org/v1.10/client-server-api/#mroomencryption for more information about that event.
- rotation:
- # Enable custom Megolm room key rotation settings. Note that these
- # settings will only apply to rooms created after this option is set.
- enable_custom: false
- # The maximum number of milliseconds a session should be used
- # before changing it. The Matrix spec recommends 604800000 (a week)
- # as the default.
- milliseconds: 604800000
- # The maximum number of messages that should be sent with a given a
- # session before changing it. The Matrix spec recommends 100 as the
- # default.
- messages: 100
- # Disable rotating keys when a user's devices change?
- # You should not enable this option unless you understand all the implications.
- disable_device_change_key_rotation: false
-
- # Logging config. See https://github.com/tulir/zeroconfig for details.
- logging:
- min_level: {{ matrix_steam_bridge_logging_level | to_json }}
- writers:
- - type: stdout
- format: pretty-colored
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